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HL2 Guide: Chapter IX: Nova Prospekt
Author: Omnipotent-Q Feedback: No comments allowed
Date Added: November 25th, 2004 Print: Printable B&W Version

Chapter IX - Nova Prospekt
This is one of the biggest levels in the game, and it certainly is one of the hardest. You'll have to master the use of Bugbait to master this Chapter. Your Gravity Gun Skills are also pushed to the limit, as those Antlion Guards are back to make an unwelcome appearance.


You start off in front of Door 'A3' in what certainly doesn't look like a nice place. Move through the door and continue down the stairs.
You start off in front of Door 'A3' in what certainly doesn't look like a nice place. Move through the door and continue down the stairs, past the fenced off building. Underneath the fenced off room above there is a cell. Head on into it but be careful. In the hole in the wall a Headcrab lurks ready to strike. Neutralise this threat with your 9mm or your crowbar. Don't waste other ammo on him. Using the F button to activate the flashlight helps to spot him. After that pest is removed, crouch and jump into the hole and move into the next room.


The Combine seem to have had some fun with some Antlions, looking at the marks on the floor.
The room looks like someone's being trying some DIY; there is blood everywhere. Get out of the bloody mess, and move around to the other side of the window, in the direction of the gunshots. You can see a 'Sentry Gun' lay waste to Antlions as they come. Behind you a door marked 'EXIT' leads the way to some stairs. Continue up the twisty stairs to a pile of building material at the top. Below it is a hole in the fence. How convenient.


The door marked 'EXIT' Leads to the stairs you must use

Go through the gap in the fence shown here to continue.


Where's Gman?? - On the 3rd Blue LED in this room, the Gman is seen walking up to a window, pulling up his tie, and walking off.
Head into the block 'A5' and you will see the building that was fenced off to you earlier. Go in there, and take up your Health and Suit Energy as far as it will go. The CCTV station in here is off particular interest to you. After a couple of clicks with the action button, getting it to the 3rd blue LED, you should get up to the camera in front of some double doors. You will see the Gman walk up to the window next to the doors, pull up his tie, then walk off past the doors. It also shows the Combine losing an ongoing fight against the Antlions.

Come out of the security room and carry on up some stairs. At the top you will see some Sentry Guns. You're not in front of them so they will not fire at you for the moment. Head into the first room in front of you from the stairs, by pushing back the door. There are some useful supplies in here out of the crate on the table. While you are in there, pick up the filing cabinet with the gravity gun, and knock out the sentry guns by firing it at them. Filing has never been more fun!


There are 3 Barnacles in this Water Area. Take them out with a few SMG rounds each, and there will be no problems.
Head through the door, which was next to the Sentry Guns, and down a flight of stairs. Your path forward is blocked, so its time to get your feet wet. Go down the ladder to the water, but be careful of the couple of barnacles that are hanging from the ceiling. Take them out with a burst of the SMG or a few 9mm shots. Just don't use a weapon too pricey, or it's going on the tab! There is another Barnacle above the stairs you must go up, which is difficult to spot. Its best to kill it before you're dangling right below its jaws, i can tell you.


Along from the Barnacle Room, is a collapsed floor, allowing you access to the level above you. Watch out though, some nasty Headcrabs drop from the Ceiling as you climb up it.
After going up the stairs, head forward to the open door going past the now dead barnacles, until you get to an area with an open floor. You can get up onto the next level by jumping up using the debris. Get your SMG out ready though, as 4 Fast Headcrabs leap from the ceiling as part of it falls in. Spray them with the SMG while moving, to avoid them jumping at you.

After that threat is dealt with, the only way forward is the large double doors.



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