THE SITE
FEATURES
HL2 GUIDE
HL2 RESOURCES
EPISODIC CONTENT

CS:Source @ CS-Nation
HOSTED
AFFILIATES
|
 |
 Welcome to City 17 .... It's Safer Here. | After a speech from our old "friend", the G-Man, you'll appear on a train inbound to City-17. As you'll soon discover, City-17 is a sprawling city under the firm grip of the Combine. It also serves as headquaters for Dr. Wallace Breen, former Black Mesa Administrator. A few seconds after you gain consciousness, the train comes to a stop in the City-17 terminal and you disembark with a few others. A hovering scanner will take your picture — don't worry these scanners are relatively harmless (though they may alert reinforcements later on). Follow the other passengers to the left of where you disembarked. Go left and you will see a Combine Soldier beating up a civilian. Continue through the metal turnstyle and take the dark passage to the left come which will take you to the waiting lounge. Take the route through the fenced aisle until you reach the Combine security checkpoint. A Combine solider will ask you to follow him down the passage to the right.
 It's Barney, the security guard from Black Mesa. He helps you escape from the Station. | The Combine soldier turns out to be none other than Barney Calhoun, the friendly security guard from Black Mesa. After a quick word with Dr. Kleiner, Barney will ask you to exit through the back door and make your way to Kleiner's Lab. In the adjacent room, climb the ladder to get to the upper landing and pick up a few boxes and place them near the window to jump from it ('E' is the default key to pick up objects). On landing, proceed through the door on your right. Climb up the staircase and take a left. The Combine soldier asks you to pick up a can and throw it in the bin. Will you show your defiance and throw it at his face? Not if you don't like being knocked to the ground with a stun-baton.
 Those screens are put up throughout the city for Dr.Breen's pro-Combine Propoganda. | After that little stunt, proceed ahead where you will be subjected to some more pro-Combine propaganda, courtesy of Dr. Breen. Forge ahead and take the exit on the left. Open the door and behold the beautiful City 17. Don't bother trying to get through any of the checkpoints or doorways, they're all locked for the time being.
Facing outwards from the door (from which you entered the city square), take a right and keep moving straight. You should see a Combine check point and a Strider t on your left as you proceed down the street. Turn right into the alley and climb the ladder there to scale the fence. Jump onto the crate on the other side of the fencing. The crate below should cushion your fall. Continue ahead and take a right and you will see two citizens discussing, you guessed it, those darstardly Combine. Move straight ahead and go through the door on your left. | |
|  |
|



MODS HEADLINES
LATEST FILES
FORUMS
|