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HL2 Guide: Chapter XII: Follow Freeman
Authors: n30n & Chikitta Feedback: Comments/Discussion
Date Added: December 8th, 2004 Print: Printable B&W Version


Avoid the blue lasers
Grab the pistol ammo from the supply crate, and head out on to the street. It would be wise to quicksave before you attempt the next section, as the snipers covering the road will take you down very quickly. Your sprint key will come in handy as you need to dash from cover to cover to advance up the street. Keep an eye on the blue lasers, as they'll tell you where the snipers are aiming. Once you reach the truck, shoot out the hotel window and race inside.


The consequence of standing in the open...
Listen to the resistance fighter tell you where Barney is, and grab the pistol ammo and suit battery from the supply crate. Sprint up the road and through the blue doors at the end on the left. Cue spooky music and headcrabs as you enter the warehouse. Just before you pass the bathroom on the left, a fast zombie will charge up the ramp ahead. Give him two barrels with the shotgun and grab the health in the bathroom before heading down the ramp to the flooded basement.


"How were we supposed to know the place was infested?"
Follow the shouts for help in to a small room with a wounded resistance member. You'll find shotgun shells, health, and suit batteries in the supply crates next to him. Blast or crowbar the horde of zombies that emerge from the water, and then move through the basement towards the stairs. Two fast zombies will charge through the door ahead. Head up the stairs as far as they go, then rub your hands with glee as a Combine sniper pops the zombies coming towards you. Stock up on grenades from the crate and head around the rubble and up the stairs.


Grenading the window may take a few attempts
Poor Barney — he's been pinned down by the two snipers covering the building. His suggestion to take them out with grenades is a good one, so toss one in to the window with the sniper in on the left. The second sniper is a little harder to get because he's at the other end, plus there are two poison headcrabs. Use the gravity gun and filing cabinet combination to make a rudimentary shield from the sniper fire until you reach Barney's position.

Grenade the second sniper to make it safe for Barney to lead the way. Follow him down the stairs and out the side of the building. He'll unlock the gate ahead. Grab the supplies and head through the door on the right. There's a couple of poison headcrabs in the corridor ahead.

A couple resistance fighters will join you in the courtyard, but not before some combine soldiers attack through the door ahead. There's a sentry gun at the top of the stairs, but there's also a conveniently placed explosive barrel nearby.

It's supply central through the doors, with plenty of SMG ammo and medkits. Head up the stairs to the 2nd floor and take a look at the old museum from the window. That's where you need to go.


Spotted!
Barney will open the door, then follow him through to the next room. One of those pesky cameras (like the one that spotted you in the train station) will start photographing you. Strike a few poses while you can, because your male modelling session will come to an abrupt end when Barney shoots the camera out. He's just jealous.

Head downstairs, where you'll see a spider mine at the end of the corridor. There's a sentry gun just out of sight around the left hand corner, so watch out for that. Pick up the spider mine with your gravity gun and throw it around the corner, from a safe distance, to hit the sentry.


Be careful of that blast radius.
Before you head out on to the street, get ready on your sprint button. The suppression device Barney mentioned can target you on the street, and it does a fair bit of damage. The targeted ground will turn yellow just before it gets blasted, giving you a second to dive out of the way if you're targeted by it.

As soon as you get on to the street, turn left and run for the overturned blue dumpster. You can catch your breath quickly there, before moving around behind it to the far end of the street. There's a door on your left with a couple of Combine soldiers inside, taking these out shouldn't be too hard. There is a medkit station next to a closed door in this room, use it to replenish any health you need and then head out the door.

Once again it's a mad rush forward making sure to stay clear of the sentry gun's blast radius. Your next target is the bunker in the middle of the square dead ahead. Once you get close, be prepared for a combine soldier inside to start attacking. There's only one and you've just stocked up on health so he shouldn't be a problem. Take a breather in here until you are ready for your next mad rush outside towards the closed door.

There is a little surprise in store for you as two combine solders bust out of the door. Take them down and make your way hastily inside to save some captured rebels from an execution. After some cheery greetings and instructions from Barney, collect any supplies you need from here and free your new friends by bashing the lock off the door. They will grab themselves some weapons off the storage racks and join you in your endeavour.



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